Early Access

Cursemark Wiki

Complete Early Access guide for the fantasy action roguelite — builds, runes, map routes, and meta progression in the Unknown Lands.

Start with Beginner Guide

Last updated: June 2026 · Early Access

Overview

Cursemark is a top-down fantasy action roguelite developed by CLYDE Games and published by Mad Mushroom. You play as a cursed mage-knight exploring the Unknown Lands — a handcrafted world full of secrets, shortcuts, and punishing boss fights. Every run combines soulslike exploration with roguelike build experimentation.

The game's signature hook is modular combat: slot Runes into your melee attack, Offensive spell, Ward, and Ultimate to radically change how each ability behaves. With seven spell schools, nearly 100 Runes and Talismans at Early Access launch, and permanent meta progression through Astral Tears, no two runs feel the same.

Cursemark launched on Steam Early Access on June 8, 2026. It supports Steam Deck out of the box and offers full interface localization in 12 languages.

  • Genre: Action Roguelite / Soulslike hybrid
  • Perspective: Top-down isometric
  • Platform: Windows PC (Steam) — consoles planned during EA
  • Developer: CLYDE Games (Into the Necrovale)
  • Publisher: Mad Mushroom
  • Price: ~$6.36 USD introductory offer (EA launch discount)

Release & Early Access

Cursemark entered Steam Early Access on June 8, 2026. The developers estimate Early Access will last between 6 months and 2 years, with a possible price increase at 1.0 launch.

At EA launch, the game ships with three complete biomes, each with unique levels and bosses — including the Swamp biome, which was not in the public demo. Boreal Ridge, the fourth biome, is planned shortly after launch. The full 1.0 target is seven unique biomes before the end of 2026.

Early Access Roadmap

  • Launch (June 2026): 3 biomes, ~12 Spells, ~100 Runes and Talismans, core systems feature-complete
  • Post-launch: Boreal Ridge biome added
  • Through 2026: One new biome per update until 7 total at 1.0
  • Ongoing: New Spells, Wards, Ultimates, Runes, balance passes based on community feedback

Why Early Access?

Developer Clyde Games used EA on Into the Necrovale and wants community feedback to shape Cursemark — through Steam forums, Discord, and in-game reporting. Item design competitions similar to their previous project are also possible.

Demo & Purchase

A free Cursemark Demo is available on Steam and reflects the latest systems including improved tutorials, controller-friendly menus, and the Corruption/Astral Tears meta loop. Wishlist or buy the full game to access all three launch biomes.

Controls

Cursemark uses a small but deep control scheme. Combat blends dodge timing, melee combos, and spell weaving. Menus have been reworked for D-pad controller navigation during Early Access.

Keyboard & Mouse

ActionDefault KeyNotes
MoveW A S DEight-direction movement
Dodge / RollSpaceInvincibility frames — core defensive tool
Melee AttackLeft Mouse ButtonPrimary sword combo chain
Offensive SpellRight Mouse ButtonYour equipped projectile or cast
WardEDefensive spell instead of blocking
UltimateQCharges during combat; powerful room clear
InteractFShrines, forges, NPCs, points of interest
Inventory / RunesTab or ISwap Runes mid-run
MapMNo auto-markers — learn landmarks

Controller & Steam Deck

Full controller support with D-pad menu navigation. On Steam Deck, use the right trackpad or stick for aiming spells. Rebind everything in Steam Input for comfort — many players map Ultimate to a paddle for faster access during boss fights.

ActionTypical GamepadSteam Deck Tip
DodgeA / CrossMost critical button — keep accessible
MeleeX / SquareTap for fast strikes
SpellY / TriangleAim with right stick
WardLeft BumperHold during heavy attack windups
UltimateRight BumperUse when bar hits 100%
InteractX / Square (context)Clear Corruption before using POIs

Beginner Guide

Your first runs should focus on learning the Corruption timer, Essence economy, and how Runes transform your kit — not on clearing every room.

Start at the skill statue in the hub: pick one Offensive spell, one Ward, and one Ultimate from schools you understand. The Knight Sword is the recommended starter weapon for reliable melee pressure.

First Run Checklist

  • Choose Lightning or Ice Offensive spell for easy range safety
  • Pick a Ward that heals or blinds on hit — survivability matters early
  • Take an Ultimate that creates space (knockback or AoE)
  • Do not chase every side room — Corruption scales with tiles cleared
  • Spend Essence on max health and flask charges before rune upgrades
  • Use Astral Tears to permanently unlock one new spell school path

Essence Spending Priority

PriorityUpgradeWhy
1Max HealthMore mistakes forgiven while learning patterns
2Flask / Heal chargesSustain between rooms
3Rune slot unlocksVia bosses and map POIs — permanent power
4Damage passivesOnce you can consistently reach bosses
5Ultimate charge rateStrong but build-dependent

Common Beginner Mistakes

  • Clearing the entire map before a boss — Corruption will outscale you
  • Ignoring Corruption on shrines and forges — spend Astral Tears to unlock them
  • Locking into one Rune combo too early — swap freely to counter enemy types
  • Skipping shortcuts — permanent path unlocks save runs later

Spell Schools

Every build uses three active spell slots: an Offensive spell (RMB), a Ward (E), and an Ultimate (Q). Each ability belongs to one of seven elemental schools. Unlock more options permanently with Astral Tears at the hub statue.

School choice defines your range, status effects, and synergy with Runes. Mix schools across slots for hybrid builds — e.g., Lightning Offensive + Divine Ward + Umbral Ultimate.

SchoolThemeStrengthsBest For
CelestialStars, radianceBalanced damage, clean projectilesGeneralist ranged builds
UmbralShadow, curseDebuffs, lifesteal-style effectsSustain and attrition
RotPoison, decayDoT, area denialSafe kiting and boss melts
DraconicFire breath, rageHigh burst, close rangeAggressive melee-mage
IceFrost, controlSlow, crowd control pillarsNew players, tight spaces
LightningChain, speedMulti-target, fast castRoom clears, add waves
DivineHoly, protectionHealing wards, smiteDefensive and paladin-style

Ability Slot Structure

  • Offensive Spell: Primary damage at range — complements sword strikes
  • Ward: Replaces traditional blocking — reactive defense with school flavor
  • Ultimate: Builds to 100% during fights — save for bosses or emergency clears
  • Melee: Always available via LMB — benefits from weapon Runes independently

Runes & Talismans

Runes drop from cleared rooms and modify individual abilities when socketed. Talismans provide passive bonuses. At Early Access launch there are nearly 100 Runes and Talismans — the deepest layer of buildcraft in Cursemark.

Runes can be swapped at any time, encouraging mid-run adaptation. Legendary Runes can define an entire run; common Runes stack small multipliers that add up.

Rune Categories

TypeEffect ExamplesSlot
ChainLightning jumps between enemiesOffensive / Melee
MultiplyExtra projectiles on castOffensive
On-HitPoison cloud on sword strikeMelee
Ward ReactiveHeal when ward is struckWard
Ultimate ModifierIce pillars erupt on ultimateUltimate
StatusBlind, slow, burn spreadAny
CriticalCrit chance and damage boostMelee / Offensive

Rune Slot Progression

  • Start with limited slots per ability — expand by defeating biome bosses
  • Permanent shrines and forges on the map unlock additional slots across runs
  • Prioritize slots on your main damage source first (melee or spell)
  • Keep one flex slot empty for biome-specific counter runes

Talismans

Talismans passively buff stats or modify run behavior — health, ultimate generation, Essence gain, or school-specific amplifiers. They compete for limited inventory attention; pick talismans that amplify your core Rune synergies rather than generic stats alone.

Build Guide & Tier List

Tier lists in Early Access are snapshots — balance patches and new Runes shift rankings. Use these as starting points, not gospel. Updated for EA launch June 2026.

S-Tier builds excel at corruption-efficient routing: high burst for bosses without needing full map clears.

Spell School Tier List (Early Access)

TierSchoolReason
SLightningStrong chain clear, safe range, great Rune support
SIceCrowd control eases first biome learning curve
ADivineExcellent Ward healing — high survivability
ARotBoss DPS via DoT; slower room clear
AUmbralScaling sustain — rewards long routes
BCelestialSolid all-rounder, outshined by specialists
BDraconicHigh skill ceiling, melee-range risk

Recommended Starter Builds

Build NameLoadoutPlaystyle
Storm KnightLightning Offensive + Ice Ward + Chain melee RuneKite with spells, finish with chained sword
PaladinDivine Ward + Celestial Ultimate + heal-on-hit RuneFace-tank with reactive healing
Plague MageRot Offensive + Umbral Ultimate + poison-on-strikeDoT stack then dodge-heavy boss phase
Glass CannonDraconic Offensive + multiply Rune + low Corruption routeSpeed-run boss, skip optional rooms

Rune Archetype Tier List

TierArchetypeNotes
SChain / Multi-hitScales with dense enemy rooms
SMultiply projectilesDoubles effective spell DPS
AHeal on Ward procStrong for learning boss patterns
AStatus spread (poison/burn)Strong vs high-HP targets
BPure crit boostNeeds attack speed support
CSingle-target nukeFalls off vs adds and corruption scaling

Corruption System

The Cursemark is Cursemark's core tension mechanic. Each room or tile you clear tightens the curse — enemies deal more damage and attack faster. The longer you explore, the harder the world becomes.

Smart routing beats brute force. Plan a path to the biome boss that picks up key shrines and Essence without over-clearing optional areas.

How Corruption Scales

  • Clearing rooms increases enemy damage and attack speed globally
  • Optional side paths cost Corruption — weigh reward vs scaling
  • Boss attempts at high Corruption are punishing — route efficiently
  • Some points of interest are locked behind Corruption — spend Astral Tears to cleanse

Route Strategy

SituationStrategy
First biome visitMinimal clear — learn boss pattern at low Corruption
Farming Astral TearsTarget known POI paths, skip low-value rooms
Rune drought runsClear a few extra rooms only if build can handle scaling
Boss attemptEnter at moderate Corruption with Ultimate ready
Post-bossOften better to end run or push next biome fresh

Permanent Cleansing

Corruption blocking shrines, forges, and shortcuts can be permanently cleared with Astral Tears. Cleansed nodes stay open on all future runs — this is the primary long-term world unlock and directly rewards exploration knowledge.

Astral Tears & Meta Progression

Astral Tears are the permanent currency of Cursemark. Find them in the Unknown Lands to unlock new spells, cleanse Corruption from points of interest, and expand your long-term power.

Meta progression is world-based: shortcuts stay open, cleansed shrines stay usable, and new spell options appear at the hub statue across runs.

Priority Unlock Order

OrderSpend OnImpact
1Cleanse forge near start areaEarly Rune slot upgrades every run
2New Offensive spell schoolBuild variety for countering biomes
3Cleanse shortcut pathsLess backtracking, lower Corruption
4Additional Ward / Ultimate optionsHybrid build flexibility
5Deep biome POIsLate-game power spikes

Between-Run Loop

  • Return to hub after death or biome clear
  • Spend Astral Tears at statue (skills) and cleansed POIs (upgrades)
  • Re-select spell loadout for next biome threat
  • Essence from run converts to incremental stat upgrades
  • Knowledge persists — map layout is fixed, so learning is permanent

Blessings, Shrines & Forges

The Unknown Lands scatter permanent Blessings, Shrines, and Forges across the map. Many are gated by Corruption until cleansed with Astral Tears — making them high-value meta targets.

Shrines expand passive buff choices; Forges upgrade Runes and weapon slots. Prioritize forges on routes you run frequently.

Point of Interest Types

POIFunctionTip
ShrineBlessing selection — run-long buffsPick blessings matching your Rune archetype
ForgeUpgrade Runes and expand slotsCleanse early for compounding value
Statue / HubSpell and skill selectionReturn here between runs
Secret passagesShortcuts — permanent when unlockedMark mentally — no in-game markers
NPC encountersLore and occasional upgradesExplore after first boss clear

Blessing Selection Tips

  • Ultimate charge rate blessings stack well with aggressive Corruption routes
  • Health blessings outperform damage for first biome clears
  • School-specific blessings only if committed to that school for the full run
  • Essence gain blessings reward thorough but risky map clears

Map & Biomes

The Unknown Lands use a handcrafted fixed layout — not procedural generation. Rooms repeat across runs, so knowledge is power. There are no map markers; learn landmarks, enemy spawn patterns, and POI locations.

Early Access launches with three biomes. Seven are planned for 1.0 by end of 2026.

Biomes at Early Access Launch

BiomeStatusNotes
Forest / Starting RegionAvailableTutorial area, first bosses, skill statue
Second Region (Demo-familiar)AvailableCore EA content from public demo
SwampAvailable at EA launchNew — not in demo; unique hazards
Boreal RidgePost-launch updateFourth biome — cold-themed content
Biomes 5–7Planned through 2026One per major update toward 1.0

Exploration Tips

  • Draw mental map of shortcut unlocks — they persist forever
  • Identify high-density enemy rooms and avoid unless Rune farming
  • Secret passages often hide Astral Tears or Blessings
  • Solve environmental riddles for power unlocks — no quest log hints
  • Re-run familiar paths at low Corruption for efficient Essence farming

Bosses

Each biome ends with a boss encounter testing your build, pattern recognition, and Ultimate timing. Bosses permanently unlock Rune slots and open progression to the next region.

At EA launch, expect at least one boss per completed biome — roughly five or more total across available content.

General Boss Strategy

  • Enter at moderate Corruption — not after full map clear
  • Save Ultimate for phase transitions or add waves
  • Ward is your block — learn which attacks are safe to absorb
  • Swap Runes at arena entrance if the boss has adds vs single-target
  • Dodge patterns over DPS race — damage comes from Runes over time

Preparation Checklist

CheckDetail
Corruption levelLow to medium — avoid over-exploration
Flask chargesFull or upgraded via Essence
Ultimate chargeEnter with 50%+ if possible from prior rooms
Rune slots filledPrioritize boss-relevant effects (single-target, sustain)
Ward testedKnow the timing window against heavy attacks

System Requirements

Cursemark is lightweight on hardware. Steam Deck is a supported target platform with verified-friendly performance.

SpecMinimumRecommended
OSWindows 10/11 (64-bit)Windows 10/11 (64-bit)
Processor1.7+ GHzModern quad-core
Memory512 MB RAM4 GB RAM or more
GraphicsIntegrated acceptableDedicated GPU for higher refresh
StorageSmall install — SSD recommendedSSD
PlatformSteam PCSteam Deck compatible

FAQ

Quick answers to the most searched Cursemark questions.

Are there Cursemark codes or promo codes?

No. Cursemark is a premium Steam game, not a free-to-play title. There are no official redeem codes. Discounts come through Steam sales and bundle offers — check the store page for current pricing.

Is there a Cursemark Trello or Roblox version?

No official Trello board or Roblox version exists. Cursemark is a PC Steam title by CLYDE Games. Unofficial Roblox clones may exist but are not related to the official game. Use this wiki and the Steam Community Hub for accurate information.

How long is Early Access?

The developers estimate 6 months to 2 years of Early Access. They plan to add biomes, spells, and runes throughout EA, targeting seven biomes at 1.0 before the end of 2026.

Does Cursemark work on Steam Deck?

Yes. The developer actively tested on Steam Deck and designed controls for handheld play. Rebind via Steam Input for optimal comfort.

Is the map procedural?

No. The Unknown Lands use a fixed handcrafted layout. Rooms and POI locations are consistent across runs — only your builds and Rune drops change.

What happens when I die?

Runs reset, but permanent progress remains: cleansed Corruption nodes, unlocked shortcuts, Astral Tears spent on spells, and Essence upgrades persist. You keep knowledge of the map.

How many languages does Cursemark support?

Twelve languages at Early Access: English, Portuguese (Brazil), Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean, German, French, Spanish (Latin America), Polish, and Turkish.

Community & Links

Connect with the developers and player community for patch notes, build discussions, and bug reports.

Report Issues

Use Steam discussion boards, official Discord, or in-game feedback for bugs and balance suggestions. Early Access means systems change — check patch notes before relying on older tier lists.